Async Container Build
VContainer executes pre-processing such as reflection when building a container. To reduce main thread blocking time for your game:
- Set 
falsetoLifetimeScope.autoRun - After scene loading, Call 
LifetimeScope.Buildmanually. 
For example:
var nextScene = await LoadSceneAsync(...);
var lifetimeScope = LifetimeScope.Find<MyLifetimeScope>(nextScene.Scene);
// Your async solution here.await UniTask.Run(() => lifetimeScope.Build());⚠️ Unity dependent features such as builder.RegisterComponentInHierarchy() do not work on background threads.
If this causes an error, use Awake instead.
For example:
class GameLifetimeScope : LifetimeScope{    Ground groundInScene;
    protected override void Awake()    {        // Run main thread.        groundInScene = FindObjectOfType<Ground>();
        base.Awake();    }
    protected override void Configure(IContainerBuilder builder)    {        // This can run on a background thread now.        builder.RegisterInstance(groundInScene);    }}